StolenLands Equipment Information

Weapons
Type: Which proficiency affects the weapon.
Base Damage: The amount of damage a weapon will do in the hands of someone with no strength.
Strength Factor: How quickly the damage increases based on the user's strength. With high strength, this is more important than base damage.
Agility Factor: How quickly the speed increases based on the user's agility.
Parry Rate: How often incoming attacks will be blocked with the weapon.
Durability: A weapon's resistance to wearing down with use. Weapons become less effective as they wear down.
Economy: How cost-effective a weapon type generally is to use--a combination of weapon cost and durability. Higher grade means lower repair costs.

TypeNameBase DamageStrength FactorAgility FactorParry RateDurabilityEconomy
Blunt WarhammerDA+FFAA
MaceDA-DDA+A+
StaffD+CCAB-A
RodCDAC-B+A+
Edged Battle AxeC-AF+FB+B
Two-handed SwordCB+D-DCC-
Hand AxeB+C+D+D-BB+
SwordB+C-B-CCC+
Piercing PartisanCBD-BCD+
SpearBC-CB+CC
DaggerA-F-A+DC-B-
EstocAFA-C+C--D
Marksmanship BowSA-F-NoneDF*
Unarmed Fist (Nonproficient)DD+B+NoneUnlimitedFree
Fist (Proficient)D+D+B+C- to A-**UnlimitedFree

* This does not include the cost of arrows.
** The parry rate of unarmed combat is heavily dependent on the user's level of proficiency.


Armor
Defense: How much damage will be subtracted from incoming attacks.
Durability: The armor's resistance to wearing down with use.
Economy: How cost-effective an armor type generally is to use. Higher grade means lower repair costs.
Strength Requirement: How much strength is required to equip the armor.

TypeNameDefenseDurabilityEconomyStrength Requirement
Armor CloakFFA0
PaddedF+DB+10
LeatherDC-B20
ChainCCC30
ScaleBBD45
SplintB+AD55
PlateAA+D70